Free People’s Republic Society for Historical Preservation & Reenactment – Cartina Port Chapter

The FPRSHP&R is a non-profit, educational organization whose mission is to promote an understanding of the history of the Free People’s Republic by collecting, preserving, and interpreting that history and its relationship to the regions beyond. Continue reading


Some of that Old-Time Religion!

While the concept of all powerful monotheistic or pantheistic creator gods does exist on the Coin, most cultures do not worship them, and many doubt their existence altogether. The major religions tend to form around the domains of existence as portrayed by the aspects of the moons. Other worship is regarded as misguided at best and dangerously cultish at worst. Continue reading

Environs of Stonehell & the Keep on the Borderlands

The Keep on the Borderlands was once the last bastion of the Potentate’s vast empire against the savage hinterlands. It was also the main supply depot and barracks for those whose fate it was to watch over the prison that was to become known as Stonehell. Now, it still serves as a token guard post for the kingdom that followed after the potentate’s rule. But its main service these days is as a base of operations for  the many adventurers that come in search of treasure and glory in the dungeon’s depths. Continue reading

Open Sore Clan

Open Sore Clan is the name the orcs of the first level of Stonehell call themselves. According to Snorri, they have only recently made excursions away from their traditional redoubts in the southern part of the level. He told Sieglinde that they had an uneasy truce with a goblin clan living in the same area, but that seems to have been jettisoned in favor of a violent land grab. It would seem they are intent on guarding their territory jealously and charging tolls and protection money from anyone wishing to pass through or make use of areas they see as being in their control.

In a particularly violent confrontation, the adventurers killed one of their stronger members while trying to get past a magical lightning trap and into the Open Sore’s new territory.  They were then confronted by an overwhelming force who shook them down for their gold, but let them live in recognition of their obvious skill in fighting.


The Open Sores are a group of orcs lead by Durgat, a female warlord. She’s got delusions of being a “war band” but they’re really just a bunch of thugs trying to shake down those that would pass through their territory.

They decided to wipe out the Wolf Clan goblins but keep a few of them alive to hunt for sport in the tunnels.

The Open Sores have moved north now that “da dragon” is gone and not hunting the passages. They’ve taken over Snorri’s old room and barricaded the hallway to the iron golem. The hallway to the golem is coated in Orc blood and viscera.

Snorri Broadshoulders

Snorri Broadshoulders the mountain dwarf, is an explorer and scholar, ranging the Coin in search of relics of both his and other clans. Whether he has a purpose to cataloging these artifacts or simply uses them as an excuse to go exploring, he hasn’t told the adventurers.

He has a long beard and mustache and wears an explorer’s slouch hat and monocle.


He has asked Sieglinde and the companions she was with to take charcoal rubbings of any dwarven carvings they find in the depths of the prison. He’s willing to offer them 100 gold per intact and fully covered parchment. He’s likely to keep his camp in the same spot on the first level unless the Open Sore orc clan decides they’d rather have his room than his protection money to stay there.


Kobolds are physically like a cross between lizards and small dogs.  In temperament, they have the tenacity of a pack of angry chihuahuas, the slipperiness of a snake, and the scheming, conniving treachery of a pack of rats.

But they’re easily cowed and so are useful to those that can command them, so long as that person understands that there is always a plot and scheme and trap waiting for them behind their back. Continue reading