The Map: Updated 31 May 2016

Being an Old Skool type game that emphasizes exploration for the purpose of safely extracting both loot and the actual characters, my players have decided to draw a map of their forays into Stonehell.  They are new to this and I have deliberately not given them any advice on how to go about it.  The results are fun to watch.

One thing they’ve taken to is drawing small sections with connecting symbols.  I imagine they are using scraps of parchment or hide and drawing what they can on them.  I’ve take a bit of time to overlay these sections on top of each other so it forms a more cohesive whole. Continue reading

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Inventory Tracking? STOP Hammerspace!

Encumbrance. Inventory locations for individual items.
Fine ideas, but who can be bothered? That’s the sort of thing for simulations, not games about knocking orcs over the head and stealing their wine barrels.

Yet, in a tight environment like a megadungeon, filled with pit traps and such that can break your precious and hard won potions, it matters. Likewise, it matters whether or not you can actually haul that pile of treasure the Otyugh was ignoring out of this god forsaken place and back to civilization, or if your pockets get full and you have to leave it all behind!

So… We do need to track this stuff somehow, but it has to be easy and, if possible, fun as well.
I present to you: The Anti-Hammerspace Inventory Tracker Continue reading