The Free People’s Republic is a loosely affiliated territory spinward of River Avonmmore and the iceways tip of the Adrina Gulf. It was formed during the Sterling Potentate’s rule as a bulwark against his human-centric racist policies. The Republic’s only real boundaries are where it butts up against the Potentate’s old empire along the river and the gulf. Further spinward, iceways, and fireside, the region has no real boundaries as no organized threats exist that would need them drawn. Continue reading
The FPRSHP&R is a non-profit, educational organization whose mission is to promote an understanding of the history of the Free People’s Republic by collecting, preserving, and interpreting that history and its relationship to the regions beyond. Continue reading
Scott and Sieglinde found Beg fighting off some wolves in the gatehouse of the wall. After helping him out, they decided to travel down into the dungeon with him. He seemed a reluctant adventurer during the outing. Perhaps he should have heeded his own misgivings…
After Scott left for the day, Beg, Sigelinde and Sinetel continued on. During quite the scouting mission, Beg was feeling rather out of place. When they got back to the Keep, he sat brooding on his cot, telling Sieglinde that he thinks he should just go back to the farm.
Unknown to anyone, he decided to prove to himself that he could be an adventurer, so he headed back down to the tunnels. As Sieglinde discovered later, he seems to have been waylaid by some orcs and was killed.
Something had stolen his likeness, however, and used his form to try to trick Sieglinde into walking into traps inside the dungeon.
His conveniently kept journal speaks of his wanting to prove himself. Perhaps it, along with his other meager belongings, should be taken back to his family?
The Keep – it has no other name left to memory – is an ostensible garrison of the remnants of the city state once ruled by the Sterling Potentate. It lies at the head of the delta swamp where the River Avonmore flows into the Adrina gulf. Continue reading
Bractoon, member of the Cartographer’s Guild, on a mission to chart the known world. What secrets did he find in his travels that could bestow such powers as he has at his fingertips?
Could he be orienteering across the Coin in order to seek more power? Could he be hoping to become a mere man again? You could ask him, if you could stand to look into his eyes long enough.
Gargamel is one of the more odd additions to the Keep’s growing roster of adventurers. He’s a mountain dwarf that has learned the ways of magic, usually a shunned practice by his kind. Supposedly he learned it while traveling with a troupe where he also learned to play the lute. Continue reading
Sieglinde, a half elf cleric of the Life Domain, has come to Stonehell seeking her mother. Having learned much about adventuring from her and much of the way of the cloth from her father, she has set out on her own to reunite their family. Continue reading